Enrollment options

Course Learning Outcomes:

1. An understanding enough of the modeling tools in Maya and Zbrush to create organic shapes
2. An understanding of the importance of polygon topology and its importance in creating a model that is useable in a production environment
3. Develop a personal pipeline workflow that you feel comfortable with in the creation of 3d characters from 2d reference art. (multiple ways will be demonstrated)
4. Troubleshoot common problems with the polygon mesh, and be aware of how to deal with them.
5. Develop stronger broader sculpting and modeling skills(these are 2 different disciplines)

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